Server vs Server is Evony's premier event — two kingdoms swapped onto each other's maps, kill points ticking, keeps burning. It's also the event most decided by information: the server that mapped its enemy first wins the first 48 hours. This is the 2026 SvS playbook with live intel.
Why SvS is an information game
The enemy server is a blind spot by default — you land with no idea who's a threat, who's bubbled, where the rich tiles are, or which keeps are bait. Every hour spent discovering this by hand is an hour your opponent is already hitting targets. Live enemy intel converts that entire discovery phase into a pre-game read.
Pre-SvS: what to map before the swap
When the opponent server is announced, open the Enemy tab in iScope Recon:
- Top 50 by power — their hammers, mapped with coordinates
- Bubble patterns — who shields constantly (hard targets) vs who plays exposed
- Kill stats — their actual fighters, not their loudest speakers
- Hive locations — cluster analysis from the keep map
- Sub-cities — quality 4+ targets (see the sub-city guide)
Share the map with your alliance leadership before the swap. Coordination on day one is worth more than any individual march.
During SvS: the live loop
- Bubble tracking on the enemy server — exposed keeps are points waiting to be collected; the list updates continuously as shields drop.
- Kill-event efficiency — hit low-risk targets near your swap-in point; the distance filter works on the enemy map too.
- Event monsters on the enemy server — the Events tab works there as well; their spawns feed your event goals.
- Threat awareness — the same intel flows both ways: know which enemy players are hunting you and stay bubbled when they're active.
The recon-fleet advantage
During SvS windows, Recon runs a dedicated SvS fleet that scans the current enemy server every couple of minutes with fresh guest accounts — so enemy data stays live even though your own accounts are busy fighting. When your home server is covered, the Enemy tab serves that live feed automatically.
After SvS
The kill report matters, but so does the archive: which enemy players bubbled early, who ghosted, who fought to the last march. That's next cycle's targeting data.
FAQ
When does SvS run? Bi-weekly cadence in 2026 — check your in-game event schedule for the exact window.
Does this work for my server? Recon tracks 40+ servers and covers the current SvS opponent for covered servers. Check your server in the app.
Free tier during SvS? The Enemy tab is a paid feature — SvS is where it earns its keep. See pricing.